![]() ![]() There were a couple of things I didn't get to, particularly improving automatic camera control, and some usability improvements, but it would be too high risk to try to deal with these now. I'm also in the process of negotiating more music for the game to improve the musical variety. ![]() Game overview Historical data Performance and critical. Crafting and dialogue checks are less tuned, but if there's time before the Steam Festival, I'll have another look at these. Providing Steam statistics and charts - revenue estimates, pricing and other stats on Prometheus Wept. I've completed multiple balancing passes and combat should be manageable on normal difficulty. There will be many more in the final game. Crafting and dialogue checks are less tuned, but if there's time before the Steam Festival, I'll have another look at these. -Titan in Greek mythology (semi-God) Zeus said that humans should not have fire it was only for God -Prometheus went to Mount Olympus and stole some fire thought it was unfair and gave it to humans Zeus devised a punishment for Prometheus- chained. About the Demo: There's a scattering of weapons, items, crafting options and perks. I've completed multiple balancing passes and combat should be manageable on normal difficulty. Prometheus Wept is a party and action point turn based RPG set in a near-future, post-digital Earth, where the majority of our digital technology has been corrupted by a virus. ![]() There's a scattering of weapons, items, crafting options and perks. The player team, kitted out with self crafted body armour and helmets. You can expect the addition of smaller encounters and conversations to develop the world and the characters in later releases. Content wise, the main questline is fairly polished, but there's not much to do outside that yet. It's close to feature complete, with the notable exception of breaking down weapons into components. About the Demo:The demo showcases around 50% of the first act. ![]()
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